Your cities
DISTRICT
The moment on your NFT
π¬ COMMENTS0
Verified PULSE holders can comment.
π― TODAY'S QUESTSrewards go to the city you have open
π DISTRICT OF THE WEEK
PULSE #----
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LV.1 Β· VILLAGE0 XP
OWNERβ¦
π ACHIEVEMENTS
ποΈ How PULSE Build works
- Pulse Credits (β‘): every city pays you taxes once a day. Press Collect taxes. Rare cities pay more, and so do bigger collections. Miss a day? Taxes pile up for 2 days, then stop.
- Step inside: click any finished building and press Step inside to look around. Visitors can do it too.
- Tourists & happiness: more buildings bring more tourists. Parks, culture and homes make your city happier (up to +20% taxes); too much nightlife makes it grumpy.
- Daily event & quests: every day one category pays 50% more, and 3 quests give bonus credits.
- Build: pick an empty slot and a building. Construction takes time: small buildings 2 min, big ones up to 3 hours. Come back to open it.
- Inspections: 3 in 10 constructions get stopped (inspector, strike, storm, windβ¦). A safety officer halves the risk. You keep your credits, but that city can't build again until tomorrow.
- Getting started: before you build, hire a crew, pick your machines and collect 3 permits (City Hall, Fire Department, Utility Company). Better crews and machines build faster but cost more.
- Income: every finished building adds to your daily taxes. Some buildings work together (CafΓ© next to a Park, Bar + Karaoke + Cabaretβ¦) and give combo bonuses.
- XP and levels: every finished building gives XP equal to half its cost, upgrades too. Collecting taxes gives 15 XP. Each city levels up on its own, so a single city can grow as fast as anyone's best city.
- Upgrades: click a finished building and upgrade it β β β β (Town) β β β β (City). Each star means more taxes and a fancier interior.
- Daily check-in, spin & Lucky Wheel: check in every day for a growing reward and +10 XP, then take your daily spin for extra XP or credits. Days 3 and 6 unlock the Lucky Wheel. 7, 14 and 21-day streaks give badges and buildings you can't buy anywhere.
- Tourist wishes: every day a tourist in your city wants something. Have a building of that kind and grant the wish for bonus credits.
- Collections: build 4 different buildings of one kind in a city (over time) and that city earns +5% taxes forever.
- Neighbors: visit other districts, give stars to the ones you love (3 per week) and help their crews. Helping skips 5 minutes of their construction and you both get credits.
- District of the Week: stars from holders (60%) plus district strength (40%). You can't star your own cities, and every wallet has the same 3 stars, no matter how many cities it holds.
- Levels: Village (2 slots: homes, food, nature, plus a few starter shops, a pub, a library and transport) β Town 150 XP (4 slots, all shops, nightlife, culture, 2 constructions at once) β City 500 XP (6 slots, hotels, fun, transport) β Metropolis 1,200 XP (all slots, special buildings). XP comes from taxes, finished buildings, check-ins, quests and the daily spin, and it never goes down.
π What does "Verify ownership" do?
It asks your wallet to sign a short text message that says you own your PULSE cities. That's all.
- No transaction, no gas
- No approvals or permissions
- We can never move your NFTs or funds
- You can build and look around without it. Only placing buildings needs it.
Prefer not to sign at all? DM @Pulse_cities and we'll build for you.